Charlie Volpe
 

software engineer

Charlie Volpe


Objective

My goal is to write code in a way that is dynamic, straightforward and innovative. I enjoy working in an iterative life-cycle. Each step of the process building on the last. This is useful in games to make sure that the game stays fun each step of the way and helps catch bugs earlier in the process. Iteration keeps tools stable for users as development is still in progress, and allows for an earlier start on projects. I strive to continue growing my skill and knowledge in a similar manner, adding as I go in my career.

 
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Experience

Software Engineer
PSYOP, Los angeles

October 2015 - Present

Production engineer / ux
Freelance, San francisco

February 2014 - October 2015

Production Engineer / Tools Programmer
Tall chair, San francisco

January 2012 - January 2014

Languages

C#
C++
HTML / CSS / JS

 

Engines & Platforms

Unity 3D
Unreal Engine 4
PC
Android / iOS
PS4 / PS VR
Oculus / VIVE
GearVR / DayDream

 

Education

Art Institute of ca, SF

BACHELOR'S OF SCIENCE, GAME ART & DESIGN
Graduated December 2011

General Assembly, sf

UX DESIGN COURSE
Completed December 2013

Awards

winner of best portfolio in game art & design 

 

Contact

Email: volpegames@gmail.com
Twitter: @charlie_volpe
Linkedin: Charlie volpe